Album artwork and package design for Says Things.
Read MoreSays Things
Album artwork and package design for Says Things.
Read MorePisces Pool is an interactive installation that was presented at Electric Forest 2017
Read MoreVisual remixes of vintage print media in a traditional collage format.
Read MoreThe Stuff Revolution is a meditation on materialism and consumerism. Official selection at the 56th Ann Arbor Film Festival.
Read MoreEfflux is a live audio-visual project concerning itself with the flow of creative energy within a structure for cross-discipline improvisation
Read MoreREM ROM is an interactive dream state machine
Read MoreA collection of glitch-art, created using Processing, TouchDesigner and Photoshop.
Read MorePackage and artwork design, audio mixing and collaborative composition for saajtak's Spokes EP
Read MoreInteractive multimedia installation, premiered at the 55th Ann Arbor Film Festival.
Read MoreGenerative art exploring iteration - made in processing.
Read MoreCollaborated on the design of a New Instrument for Musical Expression.
Read MoreMusic release from electronic music collaboration Seafox
Read Morecryptic mini-zine of ink artwork
Read MoreLive visuals for Julian Bridges' "time"
Read MoreNew interface for musical expression exploring the concept of tangible graphic notation
Read MoreMultimedia performance incorporating live acoustic/electronic music, dance, interactive visuals and projection mapping
Read MoreThis is a Haptic Paddle designed for an interactive media design course at the University of Michigan. The motivation was to build an instrument that provided haptic feedback to the user, a quality that is inherent in acoustic instruments, and devoid in most electronic music instruments and controllers. The specific design was based on the Stanford University's Hapkit. It successfully simulates multiple detents by selectively applying force against and with the users movement using a motor. A Force Sensitive Resistor (FSR) allows user to control how much the motor pushes back, which is simultaneously coupled to the intensity of a corresponding sound impulse.
A screen shot of the virtual pendulums and blocks generated in Jitter. Collisions in this virtual system were parsed in Max/MSP and then sent to Ableton Live via MIDI to trigger audio samples.
Since the system simulates a physical, or haptic force upon the user, it seemed appropriate that the user would in turn apply a simulated force upon a virtual system for determining the audio. One such system involves four virtual pendulums, modeled using Jitter's collection of physics objects, are evenly spaced vertically, and swing between two blocks. Four corresponding points on the physical paddle apply energy to the pendulums, increasing in intensity as the user applies more pressure to the paddle (the FSR). The intensity of each trigger maps accordingly to the amplitude of sonic impulses. Collisions detected between the pendulums and two bounding blocks on either side control the triggering of an additional set of audio samples.
A gestural music controller, utilizing the built in inertial sensing in smartphones, and gesture recognition techniques.
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Design for the vinyl packing of Naked Dance album Dark Matter.
Read MoreCollaborative installation between Performing Arts Technology and Architecture graduate students at the University of Michigan
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